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Got some playtesting in, and it triggered quite a lot of changes. Most of the changes are rather small, but there are a lot of them

  • Synthoids now start with a random implant
  • Lowered Psychoids starting MUS
  • Updated crafting, repair and salvage
  • Added improvised weapons
  • Edited gear prices, made electronics more expensive mostly
  • On saves, 1s are always success and 20s are always failures
  • Changed room and board price
  • Changed a watch to four hours
  • Changed combat movement to be more abstract
  • Added movement along roads
  • Changed amount needed to gain a level
  • Updated mutations slightly
  • Added cost to repair buildings
  • Added basic enclave management ala OSE Domains
  • Added rules to become lost
  • Added encounter distances
  • Added procedure to add radiation patches to zones
  • Added procedure to add paths and roadways
  • Updated some zone and ruin entries
  • Updated faction generation of goals
  • Junk entries on loot tables only provide one piece of junk

Enjoy

Files

ItO Apocalypse.pdf 1 MB
Jan 06, 2023

Get Wasted! Playtest Edition

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