NaGaDeMon Is Over. Now What?


So it's December 1st, which means NaGaDeMon is over! Which means the experiment for Paragons is over - kind of?

The document as presented does present a playable system, and aside from some tables and a few other things, it's fairly feature complete. However, I'm not sure how I FEEL about the game overall.

I feel honestly the game is a bit of a mess, especially with the powers. It never got to a point I was satisfied with, and the power guidelines seemed messy and required a lot of work on the Editor's/GMs part

On the side, I have been working on a similar superhero game that uses the World of Dungeons/Offworlders engine with a good amount of inspiration from the Cue System (e.g. Valiant Universe, Shadowrun Anarchy, Cosmic Patrol). I may start tinkering with that more, as I like the power system I've developed for it much better.

I may still come back to this if demand warrants it. I do wish I had more time to work on it - in addition to multiple projects, I also have a full time job and I'm finishing up my final semester for my second degree. Gotta keep busy somehow, I guess haha

Keep it sleazy

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